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Medieval kingdoms total war campaign
Medieval kingdoms total war campaign













medieval kingdoms total war campaign

  • Chief Alosaka (37, Faction Leader) – 4 Command, 0 Chivalry/Dread, 2 Authority, 4 Piety.
  • Apache Camp (Village, Capital) – Hunter’s Wigwam, Raider’s Wigwam, Medicine Man’s Tipi, Farmer’s Tipi, Trader’s Tipi, Armour Maker’s Tipi.
  • There have also been reports that satisfying the above conditions does not always unlock the units so it is possible that a random factor is hard-coded into the game. Note that there is a reported bug where unlocking cavalry/gunpowder units before Koitsenkos & Onde’s Men means that you can never recruit those third tier units.
  • Cavalry Units – Defeat 10 armies containing cavalry units.
  • Gunpowder Units – Defeat 10 armies containing gunpowder units.
  • There have been reports that the game doesn’t appear to consider Apache Braves as infantry so you’ll need to recruit lots of Apache Scouts and Medicine Men.

    medieval kingdoms total war campaign

    To get the third tier Raiders building, you need to recruit 50 infantry units and win 10 battles.

  • Onde’s Men – To get the second tier Raiders building, you will need to recruit 20 infantry units and win 5 battles.
  • Koitsenko’s – 50 missile units must be recruited and 15 settlements must be captured.
  • Dog Soldiers – Recruit 20 missile units and capture five settlements.
  • There has been much discussion over how to gain the upper tier buildings required to train better units like Koitsenko’s, Onde’s Men, and the gunpowder/cavalry units. It is unusual to have infantry as your general’s bodyguard unit and care needs to be taken to protect them in the campaign. They can dominate the battle field against all other American factions and will defeat the old world factions if care is taken as to their use. The Thunder Brave infantry are not all that useful but the cavalry are a different matter.

    medieval kingdoms total war campaign

    Later in the game, you gain access to cavalry & gunpowder units. Koitsenko’s are excellent archers who pack a serious punch in melee as well. Onde’s Men are vital because they are your only anti-cavalry infantry. Apachean braves throw javelins and are capable in melee as well. An Aztec full-stack will soundly rout your full-stack but will they rout the second and third as well? Certain units are rather useful.

    medieval kingdoms total war campaign

    They are so cheap in fact that you will have no trouble maintaining large numbers of troops while still turning over an enormous surplus in your treasury and this will be the key to your campaign. It’s not all doom & gloom for the prospective Apache war chief though. The Apache warriors are brave & numerous but man for man, they are no match for their better equipped opponents. With the freedom of the North American plains comes the relative in-sophistication when compared to the Meso-American civilisations to the south.















    Medieval kingdoms total war campaign